Module: wibox.layout.manual

A layout with widgets added at specific positions.

Use cases include desktop icons, complex custom composed widgets, a floating client layout and fine grained control over the output.

Usage:

    local w1, w2 = generic_widget(), generic_widget()
    w1.point  = {x=75,y=5}
    w1.text   = "first"
    w1.forced_width = 50
    w2.text = "second"
    w2.point  = function(geo, args)
        -- Bottom right
        return {
            x = args.parent.width-geo.width,
            y = args.parent.height-geo.height
        }
    end
    wibox.layout {
        w1,
        w2,
        generic_widget("third"),
        layout  = wibox.layout.manual
    }
    

Class Hierarchy

Info:

  • Copyright: 2016 Emmanuel Lepage Vallee
  • Originally authored by: Emmanuel Lepage Vallee
    (Full contributors list available on our github project)

Constructors

wibox.layout.manual (...) Create a manual layout.

Object methods

:add (...) Add some widgets to the given stack layout.
:remove (index) -> boolean Remove a widget from the layout.
:insert (index, widget) -> boolean Insert a new widget in the layout at position index.
:remove_widgets (...) -> boolean Remove one or more widgets from the layout.
:add_at (widget, point) Add a widget at a specific point.
:move (index, point) Move a widget (by index).
:move_widget (widget, point) Move a widget.
:set (index, widget2) -> boolean Set a widget at a specific index, replacing the current one.
:replace_widget (widget, widget2, recursive) -> boolean Replace the first instance of widget in the layout with widget2.
:swap (index1, index2) -> boolean Swap 2 widgets in a layout.
:swap_widgets (widget1, widget2, recursive) -> boolean Swap 2 widgets in a layout.
:reset () Reset the layout.
:add_button (button) Add a new awful.button to this widget. Inherited from wibox.widget.base
:emit_signal_recursive (signal_name, ...) Emit a signal and ensure all parent widgets in the hierarchies also forward the signal. Inherited from wibox.widget.base
:index (widget, recursive, ...) -> (number, widget, table) Get the index of a widget. Inherited from wibox.widget.base
:connect_signal (name, func) Connect to a signal. Inherited from gears.object
:weak_connect_signal (name, func) Connect to a signal weakly. Inherited from gears.object
:disconnect_signal (name, func) Disconnect from a signal. Inherited from gears.object
:emit_signal (name, ...) Emit a signal. Inherited from gears.object

Object properties

children table Get or set the children elements. Inherited from wibox.widget.base
all_children table Get all direct and indirect children widgets. Inherited from wibox.widget.base
forced_height number or nil Force a widget height. Inherited from wibox.widget.base
forced_width number or nil Force a widget width. Inherited from wibox.widget.base
opacity number The widget opacity (transparency). Inherited from wibox.widget.base
visible boolean The widget visibility. Inherited from wibox.widget.base
buttons table The widget buttons. Inherited from wibox.widget.base

Signals

widget::layout_changed When the layout (size) change. Inherited from wibox.widget.base
widget::redraw_needed When the widget content changed. Inherited from wibox.widget.base
button::press When a mouse button is pressed over the widget. Inherited from wibox.widget.base
button::release When a mouse button is released over the widget. Inherited from wibox.widget.base
mouse::enter When the mouse enter a widget. Inherited from wibox.widget.base
mouse::leave When the mouse leave a widget. Inherited from wibox.widget.base


Constructors

🔗 wibox.layout.manual (...)
Create a manual layout.

Parameters:

Name Type(s) Description
... table Widgets to add to the layout.

Object methods

🔗 :add (...)
Add some widgets to the given stack layout.

Parameters:

Name Type(s) Description
... widget Widgets that should be added
🔗 :remove (index) -> boolean
Remove a widget from the layout.

Parameters:

Name Type(s) Description
index number The widget index to remove

Returns:

    boolean index If the operation is successful
🔗 :insert (index, widget) -> boolean · 1 signal
Insert a new widget in the layout at position index.

Parameters:

Name Type(s) Description
index number The position
widget widget The widget

Returns:

    boolean If the operation is successful.

Click to display more

Emit signals:

  • widget::inserted
    • self widget The fixed layout.
    • widget widget index The inserted widget.
    • count number The widget count.
🔗 :remove_widgets (...) -> boolean
Remove one or more widgets from the layout.

The last parameter can be a boolean, forcing a recursive seach of the widget(s) to remove.

Parameters:

Name Type(s) Description
... widget Widgets that should be removed (must at least be one)

Returns:

    boolean If the operation is successful
🔗 :add_at (widget, point)
Add a widget at a specific point.

The point can either be a function or a table. The table follow the generic geometry format used elsewhere in Awesome.

  • x: The horizontal position.
  • y: The vertical position.
  • width: The width.
  • height: The height.

If a function is used, it follows the same prototype as awful.placement functions.

  • geo:
    • x: The horizontal position (always 0).
    • y: The vertical position (always 0).
    • width: The width.
    • height: The height.
    • geometry: A function to get or set the geometry (for compatibility). The function is compatible with the awful.placement prototype.
  • args:
    • parent The layout own geometry
      • x: The horizontal position (always 0).
      • y: The vertical position (always 0).
      • width: The width.
      • height: The height.
      • geometry: A function to get or set the geometry (for compatibility) The function is compatible with the awful.placement prototype.

Parameters:

Name Type(s) Description
widget widget The widget.
point table or function Either an {x=x,y=y} table or a function returning the new geometry.

Usage:

    local l = wibox.layout {
        layout  = wibox.layout.manual
    }
    --
    -- Option 1: Set the point directly in the widget
    local w1        = generic_widget()
    w1.point        = {x=75, y=5}
    w1.text         = "first"
    w1.forced_width = 50
    l:add(w1)
    --
    -- Option 2: Set the point directly in the widget as a function
    local w2  = generic_widget()
    w2.text   = "second"
    w2.point  = function(geo, args)
        return {
            x = args.parent.width  - geo.width,
            y = 0
        }
    end
    l:add(w2)
    --
    -- Option 3: Set the point directly in the widget as an awful.placement
    -- function.
    local w3 = generic_widget()
    w3.text  = "third"
    w3.point = awful.placement.bottom_right
    l:add(w3)
    --
    -- Option 4: Use :add_at instead of using the .point property. This works
    -- with all 3 ways to define the point.
    -- function.
    local w4 = generic_widget()
    w4.text  = "fourth"
    l:add_at(w4, awful.placement.centered + awful.placement.maximize_horizontally)
🔗 :move (index, point)
Move a widget (by index).

Parameters:

Name Type(s) Description
index number The widget index.
point table or function A new point value.

See also:

add_at Add a widget at a specific point. object methods
🔗 :move_widget (widget, point)
Move a widget.

Parameters:

Name Type(s) Description
widget widget The widget.
point table or function A new point value.

See also:

add_at Add a widget at a specific point. object methods

Usage:

    local l = wibox.layout {
        layout  = wibox.layout.manual
    }
    --
    local w1        = generic_widget()
    w1.point        = {x=75, y=5}
    w1.text         = "first"
    w1.forced_width = 50
    l:add(w1)
    l:move_widget(w1, awful.placement.bottom_right)
🔗 :set (index, widget2) -> boolean · 1 signal
Set a widget at a specific index, replacing the current one.

Parameters:

Name Type(s) Description
index number A widget or a widget index
widget2 widget The widget to replace the previous one with

Returns:

    boolean Returns true if the widget was replaced successfully, false otherwise.

Click to display more

Emit signals:

  • widget::replaced
    • self widget The layout.
    • widget widget The inserted widget.
    • previous widget The previous widget.
    • index number The replaced index.
🔗 :replace_widget (widget, widget2, recursive) -> boolean · 1 signal
Replace the first instance of widget in the layout with widget2.

Parameters:

Name Type(s) Description Default value
widget widget The widget to replace Not applicable
widget2 widget The widget to replace widget with Not applicable
recursive Optional boolean Recurse into all compatible layouts to find the widget. false

Returns:

    boolean Returns true if the widget was replaced successfully, false otherwise.

Click to display more

Emit signals:

  • widget::replaced
    • self widget The layout.
    • widget widget index The inserted widget.
    • previous widget The previous widget.
    • index number The replaced index.
🔗 :swap (index1, index2) -> boolean · 1 signal
Swap 2 widgets in a layout.

Parameters:

Name Type(s) Description
index1 number The first widget index
index2 number The second widget index

Returns:

    boolean Returns true if the widget was replaced successfully, false otherwise.

Click to display more

Emit signals:

  • widget::swapped
    • self widget The layout.
    • widget1 widget The first widget.
    • widget2 widget The second widget.
    • index1 number The first index.
    • index1 number The second index.
🔗 :swap_widgets (widget1, widget2, recursive) -> boolean · 1 signal
Swap 2 widgets in a layout.

If widget1 is present multiple time, only the first instance is swapped.

Calls set internally, so the signal widget::replaced is emitted for both widgets as well.

Parameters:

Name Type(s) Description Default value
widget1 widget The first widget Not applicable
widget2 widget The second widget Not applicable
recursive Optional boolean Recurse into all compatible layouts to find the widget. false

Returns:

    boolean Returns true if the widget was replaced successfully, false otherwise.

See also:

set Set a widget at a specific index, replacing the current one. object methods

Click to display more

Emit signals:

  • widget::swapped
    • self widget The layout.
    • widget1 widget The first widget.
    • widget2 widget The second widget.
    • index1 number The first index.
    • index1 number The second index.
🔗 :reset () · 1 signal
Reset the layout. This removes all widgets from the layout.
Click to display more

Emit signals:

  • widget::reset
    • self widget The layout.
🔗 :add_button (button) · Inherited from wibox.widget.base
Add a new awful.button to this widget.

Parameters:

Name Type(s) Description
button awful.button The button to add.
🔗 :emit_signal_recursive (signal_name, ...) · Inherited from wibox.widget.base

Emit a signal and ensure all parent widgets in the hierarchies also forward the signal.

This is useful to track signals when there is a dynamic set of containers and layouts wrapping the widget.

Note that this function has some flaws:

  1. The signal is only forwarded once the widget tree has been built. This happens after all currently scheduled functions have been executed. Therefore, it will not start to work right away.
  2. In case the widget is present multiple times in a single widget tree, this function will also forward the signal multiple times (once per upward tree path).
  3. If the widget is removed from the widget tree, the signal is still forwarded for some time, similar to the first case.

Parameters:

Name Type(s) Description
signal_name string
... Other arguments
🔗 :index (widget, recursive, ...) -> (number, widget, table) · Inherited from wibox.widget.base
Get the index of a widget.

Parameters:

Name Type(s) Description
widget widget The widget to look for.
recursive Optional boolean Recursively check accross the sub-widgets hierarchy.
... Optional widget Additional widgets to add at the end of the sub-widgets hierarchy "path".

Returns:

  1. number The widget index.
  2. widget The parent widget.
  3. table The hierarchy path between "self" and "widget".
🔗 :connect_signal (name, func) · Inherited from gears.object

Connect to a signal.

Usage example output:

In slot [obj]   nil nil nil
In slot [obj]   foo bar 42

Parameters:

Name Type(s) Description
name string The name of the signal.
func function The callback to call when the signal is emitted.

Usage:

    local o = gears.object{}
    -- Function can be attached to signals
    local function slot(obj, a, b, c)
        print("In slot", obj, a, b, c)
    end
    o:connect_signal("my_signal", slot)
    -- Emitting can be done without arguments. In that case, the object will be
    -- implicitly added as an argument.
    o:emit_signal "my_signal"
    -- It is also possible to add as many random arguments are required.
    o:emit_signal("my_signal", "foo", "bar", 42)
    -- Finally, to allow the object to be garbage collected (the memory freed), it
    -- is necessary to disconnect the signal or use weak_connect_signal
    o:disconnect_signal("my_signal", slot)
    -- This time, the slot wont be called as it is no longer connected.
    o:emit_signal "my_signal"
🔗 :weak_connect_signal (name, func) · Inherited from gears.object
Connect to a signal weakly.

This allows the callback function to be garbage collected and automatically disconnects the signal when that happens. Warning: Only use this function if you really, really, really know what you are doing.

Parameters:

Name Type(s) Description
name string The name of the signal.
func function The callback to call when the signal is emitted.
🔗 :disconnect_signal (name, func) · Inherited from gears.object
Disconnect from a signal.

Parameters:

Name Type(s) Description
name string The name of the signal.
func function The callback that should be disconnected.
🔗 :emit_signal (name, ...) · Inherited from gears.object
Emit a signal.

Parameters:

Name Type(s) Description
name string The name of the signal
... Extra arguments for the callback functions. Each connected function receives the object as first argument and then any extra arguments that are given to emit_signal()

Object properties

🔗 children table · Inherited from wibox.widget.base
Get or set the children elements.

Constraints:

Default value : {}
Table content : A list of wibox.widget.

See also:

wibox.widget.base.all_children
🔗 all_children table · Inherited from wibox.widget.base
Get all direct and indirect children widgets. This will scan all containers recursively to find widgets Warning: This method it prone to stack overflow if there is a loop in the widgets hierarchy. A hierarchy loop is when a widget, or any of its children, contain (directly or indirectly) itself.

Constraints:

Default value : {}
Table content : A list of wibox.widget.

See also:

wibox.widget.base.children
🔗 forced_height number or nil · Inherited from wibox.widget.base
Force a widget height.

Constraints:

Default value : nil
Type description:
nil : Let the layout decide the height. Usually using the widget native height.
number : Enforce a number of pixels.
Unit : pixel
Negative allowed : false

See also:

wibox.widget.base.forced_width
🔗 forced_width number or nil · Inherited from wibox.widget.base
Force a widget width.

Constraints:

Default value : nil
Type description:
nil : Let the layout decide the width. Usually using the widget native width.
number : Enforce a number of pixels.
Unit : pixel
Negative allowed : false

See also:

wibox.widget.base.forced_height
🔗 opacity number · Inherited from wibox.widget.base
The widget opacity (transparency).

Constraints:

Default value : 1.0
Unit : A gradient between transparent (0.0) and opaque (1.0).
Minimum value : 0.0
Maximum value : 1.0

See also:

wibox.widget.base.visible
🔗 visible boolean · Inherited from wibox.widget.base
The widget visibility.

Constraints:

Default value : true
Valid values : true or false.

See also:

wibox.widget.base.opacity
🔗 buttons table · Inherited from wibox.widget.base
The widget buttons.

The table contains a list of awful.button objects.

Constraints:

Default value : {}
Table content : A list of awful.button.

See also:

awful.button Create easily new buttons objects ignoring certain modifiers. module

Signals

🔗 widget::layout_changed · Inherited from wibox.widget.base
When the layout (size) change. This signal is emitted when the previous results of :layout() and :fit() are no longer valid. Unless this signal is emitted, :layout() and :fit() must return the same result when called with the same arguments.

See also:

widget::redraw_needed When the widget content changed. signals
🔗 widget::redraw_needed · Inherited from wibox.widget.base
When the widget content changed. This signal is emitted when the content of the widget changes. The widget will be redrawn, it is not re-layouted. Put differently, it is assumed that :layout() and :fit() would still return the same results as before.

See also:

widget::layout_changed When the layout (size) change. signals
🔗 button::press · Inherited from wibox.widget.base
When a mouse button is pressed over the widget.

Arguments:

Name Type(s) Description
self table The current object instance itself.
lx number The horizontal position relative to the (0,0) position in the widget.
ly number The vertical position relative to the (0,0) position in the widget.
button number The button number.
mods table The modifiers (mod4, mod1 (alt), Control, Shift)
find_widgets_result table The entry from the result of wibox:find_widgets for the position that the mouse hit.
drawable wibox.drawable The drawable containing the widget.
widget widget The widget being displayed.
hierarchy wibox.hierarchy The hierarchy managing the widget's geometry.
x number An approximation of the X position that the widget is visible at on the surface.
y number An approximation of the Y position that the widget is visible at on the surface.
width number An approximation of the width that the widget is visible at on the surface.
height number An approximation of the height that the widget is visible at on the surface.
widget_width number The exact width of the widget in its local coordinate system.
widget_height number The exact height of the widget in its local coordinate system.

See also:

mouse Manipulate and inspect the mouse cursor. module
🔗 button::release · Inherited from wibox.widget.base
When a mouse button is released over the widget.

Arguments:

Name Type(s) Description
self table The current object instance itself.
lx number The horizontal position relative to the (0,0) position in the widget.
ly number The vertical position relative to the (0,0) position in the widget.
button number The button number.
mods table The modifiers (mod4, mod1 (alt), Control, Shift)
find_widgets_result table The entry from the result of wibox:find_widgets for the position that the mouse hit.
drawable wibox.drawable The drawable containing the widget.
widget widget The widget being displayed.
hierarchy wibox.hierarchy The hierarchy managing the widget's geometry.
x number An approximation of the X position that the widget is visible at on the surface.
y number An approximation of the Y position that the widget is visible at on the surface.
width number An approximation of the width that the widget is visible at on the surface.
height number An approximation of the height that the widget is visible at on the surface.
widget_width number The exact width of the widget in its local coordinate system.
widget_height number The exact height of the widget in its local coordinate system.

See also:

mouse Manipulate and inspect the mouse cursor. module
🔗 mouse::enter · Inherited from wibox.widget.base
When the mouse enter a widget.

Arguments:

Name Type(s) Description
self table The current object instance itself.
find_widgets_result table The entry from the result of wibox:find_widgets for the position that the mouse hit.
drawable wibox.drawable The drawable containing the widget.
widget widget The widget being displayed.
hierarchy wibox.hierarchy The hierarchy managing the widget's geometry.
x number An approximation of the X position that the widget is visible at on the surface.
y number An approximation of the Y position that the widget is visible at on the surface.
width number An approximation of the width that the widget is visible at on the surface.
height number An approximation of the height that the widget is visible at on the surface.
widget_width number The exact width of the widget in its local coordinate system.
widget_height number The exact height of the widget in its local coordinate system.

See also:

mouse Manipulate and inspect the mouse cursor. module
🔗 mouse::leave · Inherited from wibox.widget.base
When the mouse leave a widget.

Arguments:

Name Type(s) Description
self table The current object instance itself.
find_widgets_result table The entry from the result of wibox:find_widgets for the position that the mouse hit.
drawable wibox.drawable The drawable containing the widget.
widget widget The widget being displayed.
hierarchy wibox.hierarchy The hierarchy managing the widget's geometry.
x number An approximation of the X position that the widget is visible at on the surface.
y number An approximation of the Y position that the widget is visible at on the surface.
width number An approximation of the width that the widget is visible at on the surface.
height number An approximation of the height that the widget is visible at on the surface.
widget_width number The exact width of the widget in its local coordinate system.
widget_height number The exact height of the widget in its local coordinate system.

See also:

mouse Manipulate and inspect the mouse cursor. module
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