Module: gears.matcher

A module to build a set of properties based on a graph of rules.

Sources

This module holds the business logic used by ruled.client. It provides an object on which one can add sets of rules or, alternatively, functions. In this module, the sets of rules or custom functions are called sources.

The sources are used to build a property table. Once all sources are evaluated, the :apply() method will set the properties on the target object.

Sources can have dependencies between them and the property table can only be built if the sources graph can be resolved.

Rules

The rules sources themselves are composed, as the name imply, of a set of rule. A rule is a table with a properties or callbacks attribute along with either rule or rule_any. It is also possible to add an except or except_any attribute to narrow the scope in which the rule is applied. Here's a basic example of a minimal gears.matcher.

Usage example output:

Usage example:

local o = {
    foo    = "bar",
    answer = 42,
}

-- This rule will match
local rule1 = {
    rule = {
        answer     = 42,
        everything = true,
    },
    properties = {
        name = "baz",
    },
}

-- This rule will **not** match
local rule2 = {
    -- When the rule properties are strings, the Lua
    --pattern matching is used.
    rule = {
        foo = "[f]+",
    },
    properties = {
        name = "foobar",
    },
}

local rules = {
    rule1,
    rule2,
}

local matcher = gears.matcher()

local function first_source(self, object, props, callbacks) --luacheck: no unused args
    -- In this callback, you can add new elements to the props and
    -- callbacks tables. It is not recommended the modify object in
    -- this callback.
    if object.answer == 42 then
        props.is_everything = true
    end
end

-- This will add a custom function to add properties to the rules.
matcher:add_matching_function("first", first_source, {}, {})

-- This will add the rules to this matcher.
matcher:add_matching_rules("second", rules, {"first"}, {})

-- Some properties cannot be checked with the == operator (like those
-- with multiple possible types). In that case, it is possible to define
-- special comparator function.
matcher:add_property_matcher("everything", function(obj, value)
    return value and obj.answer == 42
end)

-- The same can be done for the property section.
matcher:add_property_setter("multiply_by", function(obj, value)
    obj.answer = (obj.answer or 1) * value
end)

-- It is possible to append rules to existing (or new) sources.
matcher:append_rule( "second", {
    id   = "rule_with_id",
    rule = {
        has_elite = true,
    },
    properties = {
        multiply_by = "1337",
    },
})

-- Or remove them.
matcher:remove_rule("second", "rule_with_id")

-- Apply the properties to o
matcher:apply(o)

This example shows the different matching sections:

local matcher = gears.matcher()

matcher:append_rule( "my.source", {
    rule = {
        my_any_rule = true,
    },
    rule_every = {
        every1 = {1, 42},
        every2 = {2, 42},
        every3 = {3, 42},
    },
    except = {
        except1 = 1,
    },
    properties = {
        was_a_match = true,
    },
})

local candidate1 = {
    my_any_rule = true,
    every1      = 1,
    every2      = 2,
    every3      = 3,
    was_a_match = false,
}

local candidate2 = {
    every2      = 2,
    was_a_match = false,
}

local candidate3 = {
    my_any_rule = true,
    was_a_match = false,
    every1      = 1,
    every2      = 2,
    every3      = 3,
    except1     = 1,
}

matcher:apply(candidate1)
matcher:apply(candidate2)
matcher:apply(candidate3)

-- Only candidate1 fits all criteria.
assert(candidate1.was_a_match == true )
assert(candidate2.was_a_match == false)
assert(candidate3.was_a_match == false)

-- It is also possible to match number property by range.
matcher:append_rule( "my.source", {
    rule_greater = {
        value = 50,
    },
    rule_lesser = {
        value = 100,
    },
    properties = {
        was_a_match = true,
    },
})

local candidate4 = { value = 40 , was_a_match = false }
local candidate5 = { value = 75 , was_a_match = false }
local candidate6 = { value = 101, was_a_match = false }

matcher:apply(candidate4)
matcher:apply(candidate5)
matcher:apply(candidate6)

-- Only candidate5 fits all criteria.
assert(candidate4.was_a_match == false)
assert(candidate5.was_a_match == true )
assert(candidate6.was_a_match == false)

More examples are available in ruled.client.

Info:

See also:

ruled.client

Constructors

gears.matcher () Create a new rule solver object.

Object methods

:matches_rule (o, entry) -> boolean Does a given rule entry match an object?
:matching_rules (o, rules) -> table Get list of matching rules for an object.
:matches_rules (o, rules) -> boolean Check if an object matches a given set of rules.
:add_property_matcher (name, f) Assign a function to match an object property against a value.
:add_property_setter (name, f) Add a special setter for a property.
:add_matching_rules (name, rules, depends_on, precede) -> boolean Add a set of matching rules.
:add_matching_function (name, callback, depends_on, precede) -> boolean Add a matching function.
:remove_matching_source (name) -> boolean Remove a source.
:apply (o) Apply ruled.client.rules to an object.
:append_rule (source, rule) Add a new rule to the default set.
:append_rules (source, rules) Add a new rules to the default set.
:remove_rule (source, rule) -> boolean Remove a new rule from the default set.
:emit_signal (name, ...) Emit a signal. Inherited from gears.object
:connect_signal (name, func) Connect to a signal. Inherited from gears.object
:weak_connect_signal (name, func) Connect to a signal weakly. Inherited from gears.object

Signals

rule::appended A rule has been added to a set of matching rules.
rule::removed A rule has been removed to a set of matching rules.
matching_function::added A matching source function has been added.
matching_rules::added A matching source table has been added.
matching_source::removed A matching source function has been removed.

Rule components

properties table A table whose content will be used to set the target object properties.
callback function A callback function to call before the properties have been applied.
rule table A table whose content will be compared to the target object current properties.
rule_any table Similar to rule, but each entry is a table with multiple values.
except table The negative equivalent of rule.
except_any table The negative equivalent of rule_any.
rule_every table Matches when one of every \"category\" of components match.
rule_lesser table A table whose content will be compared to the target object current properties.
rule_greater table A table whose content will be compared to the target object current properties.
id table or string or number or function An identifier for this rule.


Constructors

🔗 gears.matcher ()
Create a new rule solver object.

Returns:

    A new rule solver object.

Object methods

🔗 :matches_rule (o, entry) -> boolean
Does a given rule entry match an object?

Parameters:

Name Type(s) Description
o The object.
entry table Rule entry (with keys rule, rule_any, except and/or except_any).

Returns:

    boolean If o matches entry.
🔗 :matching_rules (o, rules) -> table
Get list of matching rules for an object.

If the rules argument is not provided, the rules added with add_matching_rules will be used.

Parameters:

Name Type(s) Description Default value
o The object. Not applicable
rules Optional table The rules to check. List with "rule", "ruleany", "except" and "exceptany" keys. If no rules are provided, all rules registered with a source will be matched. nil

Returns:

    table The matching rules.
🔗 :matches_rules (o, rules) -> boolean
Check if an object matches a given set of rules.

Parameters:

Name Type(s) Description
o The object.
rules table The rules to check. List of tables with rule, rule_any, except and except_any keys.

Returns:

    boolean True if at least one rule is matched, false otherwise.
🔗 :add_property_matcher (name, f)
Assign a function to match an object property against a value.

The default matcher uses the == operator for all types. It also uses the :match() method for string and allows pattern matching. If the value is a function, then that function is called with the object and the current properties to be applied. If the function returns true, the match is accepted.

Custom property matcher are useful when objects are compared. This avoids having to implement custom metatable for everything.

The f function receives 3 arguments:

  • The object to match against (anything)
  • The value to compare
  • The property/field name.

It should return true if it matches and false otherwise.

Parameters:

Name Type(s) Description
name string The property name.
f function The matching function.

Usage:

    -- Manually match the screen in various ways.
    matcher:add_property_matcher("screen", function(c, value)
       return c.screen == value
           or screen[c.screen] == value
           or c.screen.outputs[value] ~= nil
           or value == "any"
           or (value == "primary" and c.screen == screen.primary)
    end)
🔗 :add_property_setter (name, f)
Add a special setter for a property.

This is useful to add more properties to object which only make sense within the context of a rule.

Parameters:

Name Type(s) Description
name string The property name.
f function The setter function.
🔗 :add_matching_rules (name, rules, depends_on, precede) -> boolean
Add a set of matching rules.

Parameters:

Name Type(s) Description Default value
name string The provider name. It must be unique. Not applicable
rules table A set of rules (see how they work at the top of this page). Not applicable
depends_on Optional table A list of names of sources this source depends on (sources that must be executed before name). {}
precede Optional table A list of names of sources this source has a priority over. {}

Returns:

    boolean Returns false if a dependency conflict was found.
🔗 :add_matching_function (name, callback, depends_on, precede) -> boolean
Add a matching function.

Parameters:

Name Type(s) Description Default value
name string The provider name. It must be unique. Not applicable
callback table The callback that is called to produce properties. Not applicable
self gears.matcher The matcher object. Not applicable
o The object. Not applicable
properties table The current properties. The callback should add to and overwrite properties in this table. Not applicable
callbacks table A table of all callbacks scheduled to be executed after the main properties are applied. Not applicable
depends_on Optional table A list of names of sources this source depends on (sources that must be executed before name). {}
precede Optional table A list of names of sources this source has a priority over. {}

Returns:

    boolean Returns false if a dependency conflict was found.
🔗 :remove_matching_source (name) -> boolean
Remove a source.

This removes sources added with add_matching_function or add_matching_rules.

Parameters:

Name Type(s) Description
name string The source name.

Returns:

    boolean If the source has been removed.
🔗 :apply (o)
Apply ruled.client.rules to an object.

Calling this will apply all properties provided by the matching functions and rules.

Parameters:

Name Type(s) Description
o The object.
🔗 :append_rule (source, rule)
Add a new rule to the default set.

Parameters:

Name Type(s) Description
source string The source name.
rule table A valid rule.
🔗 :append_rules (source, rules)
Add a new rules to the default set.

Parameters:

Name Type(s) Description
source string The source name.
rules table A table with rules.
🔗 :remove_rule (source, rule) -> boolean
Remove a new rule from the default set.

Parameters:

Name Type(s) Description
source string The source name.
rule string or table An existing rule or its id.

Returns:

    boolean If the rule was removed.
🔗 :emit_signal (name, ...) · Inherited from gears.object
Emit a signal.

Parameters:

Name Type(s) Description
name string The name of the signal.
... Extra arguments for the callback functions. Each connected function receives the object as first argument and then any extra arguments that are given to emit_signal().
🔗 :connect_signal (name, func) · Inherited from gears.object
Connect to a signal.

Parameters:

Name Type(s) Description
name string The name of the signal.
func function The callback to call when the signal is emitted.
🔗 :weak_connect_signal (name, func) · Inherited from gears.object
Connect to a signal weakly.

This allows the callback function to be garbage collected and automatically disconnects the signal when that happens.

Warning: Only use this function if you really, really, really know what you are doing.

Parameters:

Name Type(s) Description
name string The name of the signal.
func function The callback to call when the signal is emitted.

Signals

🔗 rule::appended
A rule has been added to a set of matching rules.

Arguments:

Name Type(s) Description
rule table The rule.
source table The matching rules source name.
content table The matching rules source content.

See also:

append_rule Add a new rule to the default set. object methods
append_rules Add a new rules to the default set. object methods
🔗 rule::removed
A rule has been removed to a set of matching rules.

Arguments:

Name Type(s) Description
rule table The rule.
source table The matching rules source name.
content table The matching rules source content.

See also:

remove_rule Remove a new rule from the default set. object methods
🔗 matching_function::added
A matching source function has been added.

Arguments:

Name Type(s) Description
callback function The callback.

See also:

add_matching_function Add a matching function. object methods
🔗 matching_rules::added
A matching source table has been added.

Arguments:

Name Type(s) Description
callback function The callback.

See also:

add_matching_rules Add a set of matching rules. object methods
🔗 matching_source::removed
A matching source function has been removed.

See also:

remove_matching_source Remove a source. object methods

Rule components

🔗 properties table
A table whose content will be used to set the target object properties.

See also:

callback A callback function to call before the properties have been applied. rule components
🔗 callback function
A callback function to call before the properties have been applied.

The callback is called with the current client as first argument.

🔗 rule table
A table whose content will be compared to the target object current properties.

See also:

rule_any Similar to rule, but each entry is a table with multiple values. rule components
except The negative equivalent of rule. rule components
🔗 rule_any table
Similar to rule, but each entry is a table with multiple values.

See also:

rule A table whose content will be compared to the target object current properties. rule components
except_any The negative equivalent of rule_any. rule components
🔗 except table
The negative equivalent of rule.

See also:

rule A table whose content will be compared to the target object current properties. rule components
except_any The negative equivalent of rule_any. rule components
🔗 except_any table
The negative equivalent of rule_any.

See also:

rule A table whose content will be compared to the target object current properties. rule components
except The negative equivalent of rule. rule components
🔗 rule_every table
Matches when one of every \"category\" of components match.

See also:

rule A table whose content will be compared to the target object current properties. rule components
except The negative equivalent of rule. rule components
🔗 rule_lesser table
A table whose content will be compared to the target object current properties.

The comparison will be made using the lesser (<) operator.

See also:

rule A table whose content will be compared to the target object current properties. rule components
except The negative equivalent of rule. rule components
🔗 rule_greater table
A table whose content will be compared to the target object current properties.

The comparison will be made using the greater (>) operator.

See also:

rule A table whose content will be compared to the target object current properties. rule components
except The negative equivalent of rule. rule components
🔗 id table or string or number or function
An identifier for this rule.

It can be anything. It will be compared with the == operator. Strings are highly recommended.

Setting an id is useful to be able to remove the rule by using its id instead of a table reference. Modules can also listen to rule::appended and modify or disable a rule.

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