Module: awesome

AwesomeWM lifecycle and low-level APIs.

This module contains the functions and signal to manage the lifecycle of the AwesomeWM process. It allows to execute code at specific point from the early initialization all the way to the last events before exiting or restarting.

Additionally it handles signals for spawn and keyboard related events.

Info:

Static module functions

awesome.register_xproperty (name, type) Register a new xproperty.
awesome.quit (code) Quit awesome.
awesome.exec (cmd) Execute another application, probably a window manager, to replace awesome.
awesome.restart () Restart awesome.
awesome.kill (pid, sig) -> boolean Send a signal to a process.
awesome.sync () Synchronize with the X11 server.
awesome.pixbuf_to_surface (pixbuf, path) -> gears.surface Translate a GdkPixbuf to a cairo image surface..
awesome.load_image (name) -> (gears.surface, nil or string) Load an image from a given path.
awesome.set_preferred_icon_size (size) Set the preferred size for client icons.
awesome.connect_signal (name, func) Add a global signal.
awesome.disconnect_signal (name, func) Remove a global signal.
awesome.emit_signal (name, ...) Emit a global signal.
awesome.spawn (cmd, use_sn, stdin, stdout, stderr, exit_callback, cmd) -> (integer, string, integer, integer, integer) or string Spawn a program.
awesome.xkb_set_layout_group (num) Switch keyboard layout.
awesome.xkb_get_layout_group () -> integer Get current layout number.
awesome.xkb_get_group_names () -> string Get layout short names.

Signals

debug::error A call into the Lua code aborted with an error.
debug::deprecation A deprecated Lua function was called.
debug::index::miss An invalid key was read from an object.
debug::newindex::miss An invalid key was written to an object.
systray::update The systray should be updated.
wallpaper_changed The wallpaper has changed.
xkb::map_changed Keyboard map has changed.
xkb::group_changed. Keyboard group has changed.
refresh Refresh.
startup AwesomeWM is about to enter the event loop.
exit AwesomeWM is exiting / about to restart.
screen::change The output status of a screen has changed.
spawn::canceled For some reason the application aborted startup
spawn::change When one of the fields from the spawn::initiated table changes
spawn::completed An application finished starting
spawn::initiated When a new client is beginning to start
spawn::timeout An application started a spawn event but didn't start in time.

Fields

awesome.version string The AwesomeWM version.
awesome.release string The AwesomeWM release name.
awesome.api_level string The AwesomeWM API level.
awesome.conffile string The configuration file which has been loaded.
awesome.startup boolean True if we are still in startup, false otherwise.
awesome.startup_errors string Error message for errors that occurred during startup.
awesome.composite_manager_running boolean True if a composite manager is running.
awesome.unix_signal table Table mapping between signal numbers and signal identifiers.
awesome.hostname string The hostname of the computer on which we are running.
awesome.themes_path string The path where themes were installed to.
awesome.icon_path string The path where icons were installed to.


Static module functions

🔗 awesome.register_xproperty (name, type)
Register a new xproperty.

Parameters:

Name Type(s) Description
name string The name of the X11 property.
type string One of "string", "number" or "boolean".
🔗 awesome.quit (code)
Quit awesome.

Parameters:

Name Type(s) Description Default value
code Optional integer The exit code to use when exiting. 0
🔗 awesome.exec (cmd)
Execute another application, probably a window manager, to replace awesome.

Parameters:

Name Type(s) Description
cmd string The command line to execute.
🔗 awesome.restart ()
Restart awesome.
🔗 awesome.kill (pid, sig) -> boolean
Send a signal to a process.

Parameters:

Name Type(s) Description
pid integer Process identifier. 0 and negative values have special meaning. See man 3 kill.
sig integer Signal number. See awesome.unix_signal for a list of signals.

Returns:

    boolean true if the signal was successfully sent, else false
🔗 awesome.sync ()
Synchronize with the X11 server. This is needed in the test suite to avoid some race conditions. You should never need to use this function.
🔗 awesome.pixbuf_to_surface (pixbuf, path) -> gears.surface
Translate a GdkPixbuf to a cairo image surface..

Parameters:

Name Type(s) Description
pixbuf The pixbuf as a light user datum.
path The pixbuf origin path

Returns:

    gears.surface A cairo surface as light user datum.
🔗 awesome.load_image (name) -> (gears.surface, nil or string)
Load an image from a given path.

Parameters:

Name Type(s) Description
name string The file name.

Returns:

  1. gears.surface A cairo surface as light user datum.
  2. nil or string The error message, if any.
🔗 awesome.set_preferred_icon_size (size)
Set the preferred size for client icons.

The closest equal or bigger size is picked if present, otherwise the closest smaller size is picked. The default is 0 pixels, ie. the smallest icon.

Parameters:

Name Type(s) Description
size integer The size of the icons in pixels.
🔗 awesome.connect_signal (name, func)
Add a global signal.

Parameters:

Name Type(s) Description
name string A string with the event name.
func function The function to call.
🔗 awesome.disconnect_signal (name, func)
Remove a global signal.

Parameters:

Name Type(s) Description
name string A string with the event name.
func function The function to call.
🔗 awesome.emit_signal (name, ...)
Emit a global signal.

Parameters:

Name Type(s) Description
name function A string with the event name.
... The signal arguments.
🔗 awesome.spawn (cmd, use_sn, stdin, stdout, stderr, exit_callback, cmd) -> (integer, string, integer, integer, integer) or string
Spawn a program. The program will be started on the default screen.

Parameters:

Name Type(s) Description Default value
cmd Optional table The environment to use for the spawned program. Without this the spawned process inherits awesome's environment. nil
use_sn Optional boolean Use startup-notification? true
stdin Optional boolean Return a fd for stdin? false
stdout Optional boolean Return a fd for stdout? false
stderr Optional boolean Return a fd for stderr? false
exit_callback Optional function Function to call on process exit. The function arguments will be type of exit ("exit" or "signal") and the exit code / the signal number causing process termination. nil
cmd Optional table The environment to use for the spawned program. Without this the spawned process inherits awesome's environment. nil

Returns:

  1. integer Process ID if everything is OK.
  2. string Startup-notification ID, if use_sn is true.
  3. integer stdin, if stdin is true.
  4. integer stdout, if stdout is true.
  5. integer stderr, if stderr is true.

Or

    string An error string if an error occurred.
🔗 awesome.xkb_set_layout_group (num)
Switch keyboard layout.

Parameters:

Name Type(s) Description
num integer Keyboard layout number, integer from 0 to 3
🔗 awesome.xkb_get_layout_group () -> integer
Get current layout number.

Returns:

    integer num Current layout number, integer from 0 to 3.
🔗 awesome.xkb_get_group_names () -> string
Get layout short names.

Returns:

    string A string describing the current layout settings, e.g.: 'pc+us+de:2+inet(evdev)+group(altshifttoggle)+ctrl(nocaps)'

Signals

🔗 debug::error
A call into the Lua code aborted with an error.

This signal is used in the example configuration, 05-awesomerc.md, to let a notification box pop up.

Arguments:

Name Type(s) Description
err table Table with the error object, can be converted to a string with tostring(err).
🔗 debug::deprecation
A deprecated Lua function was called.

Arguments:

Name Type(s) Description Default value
hint string String with a hint on what to use instead of the deprecated functionality. Not applicable
see Optional string or nil The name of the newer API nil
args Optional table or nil The name of the newer API nil
🔗 debug::index::miss
An invalid key was read from an object.

This can happen if foo in an c.foo access does not exist.

Arguments:

Name Type(s) Description
unknown1 Class?
unknown2 Key?
🔗 debug::newindex::miss
An invalid key was written to an object.

This can happen if foo in an c.foo = "bar" assignment doesn't exist.

Arguments:

Name Type(s) Description
unknown1 Class?
unknown2 Key?
unknown3 Value?
🔗 systray::update
The systray should be updated.

This signal is used in wibox.widget.systray.

🔗 wallpaper_changed
The wallpaper has changed.

This signal is used for pseudo-transparency in wibox.drawable if no composite manager is running.

🔗 xkb::map_changed
Keyboard map has changed.

This signal is sent after the new keymap has been loaded. It is used in awful.widget.keyboardlayout to redraw the layout.

🔗 xkb::group_changed.
Keyboard group has changed.

It's used in awful.widget.keyboardlayout to redraw the layout.

Arguments:

Name Type(s) Description
group number Integer containing the changed group
🔗 refresh
Refresh.

This signal is emitted as a kind of idle signal in the event loop. One example usage is in gears.timer to executed delayed calls.

🔗 startup
AwesomeWM is about to enter the event loop.

This means all initialization has been done.

🔗 exit
AwesomeWM is exiting / about to restart.

This signal is emitted in the atexit handler as well when awesome restarts.

Arguments:

Name Type(s) Description
reason_restart boolean Boolean value is true if the signal was sent because of a restart.
🔗 screen::change
The output status of a screen has changed.

Arguments:

Name Type(s) Description
output string String containing which output has changed.
connection_state string String containing the connection status of the output: It will be either "Connected", "Disconnected" or "Unknown".
🔗 spawn::canceled
For some reason the application aborted startup

Arguments:

Name Type(s) Description
arg Table which only got the "id" key set
🔗 spawn::change
When one of the fields from the spawn::initiated table changes

Arguments:

Name Type(s) Description
arg Table which describes the spawn event
🔗 spawn::completed
An application finished starting

Arguments:

Name Type(s) Description
arg Table which only got the "id" key set
🔗 spawn::initiated
When a new client is beginning to start

Arguments:

Name Type(s) Description
arg Table which describes the spawn event
🔗 spawn::timeout
An application started a spawn event but didn't start in time.

Arguments:

Name Type(s) Description
arg Table which only got the "id" key set

Fields

🔗 awesome.version string
The AwesomeWM version.
🔗 awesome.release string
The AwesomeWM release name.
🔗 awesome.api_level string
The AwesomeWM API level.

By default, this matches the major version (first component of the version).

API levels are used to allow newer version of AwesomeWM to alter the behavior and subset deprecated APIs. Using an older API level than the current major version allows to use legacy rc.lua with little porting. However, they won't be able to use all the new features. Attempting to use a newer feature along with an older API level is not and will not be supported, even if it almost works. Keeping up to date with the newer API levels is highly recommended.

Going the other direction, setting an higher API level allows to take advantage of experimental feature. It will also be much harsher when it comes to deprecation. Setting the API level value beyond current+3 will treat using APIs currently pending deprecation as fatal errors. All new code submitted to the upstream AwesomeWM codebase is forbidden to use deprecated APIs. Testing your patches with mode and the default config is recommended before submitting a patch.

You can use the -l command line option or api-level modeline key to set the API level for your rc.lua. This setting is global and read only, individual modules cannot set their own API level.

🔗 awesome.conffile string
The configuration file which has been loaded.
🔗 awesome.startup boolean
True if we are still in startup, false otherwise.
🔗 awesome.startup_errors string
Error message for errors that occurred during startup.
🔗 awesome.composite_manager_running boolean
True if a composite manager is running.
🔗 awesome.unix_signal table
Table mapping between signal numbers and signal identifiers.
🔗 awesome.hostname string
The hostname of the computer on which we are running.
🔗 awesome.themes_path string
The path where themes were installed to.
🔗 awesome.icon_path string
The path where icons were installed to.
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