Module awful.spawn
Spawning of programs.
This module provides methods to start programs and supports startup notifications, which allows for callbacks and applying properties to the program after it has been launched. This requires currently that the applicaton supports them.
Frequently asked questions
Rules of thumb when a shell is needed:
- A shell is required when the commands contain
&&
,;
,||
,&
or any other unix shell language syntax - When shell variables are defined as part of the command
- When the command is a shell alias
Note that a shell is not a terminal emulator. A terminal emulator is
something like XTerm, Gnome-terminal or Konsole. A shell is something like
bash
, zsh
, busybox sh
or Debian ash
.
If you wish to open a process in a terminal window, check that your terminal emulator supports the common -e option. If it does, then something like this should work:
awful.spawn(terminal.." -e my_command")
Note that some terminals, such as rxvt-unicode (urxvt) support full commands using quotes, while other terminal emulators require to use quoting.
Understanding clients versus PID versus commands versus class:
A process has a PID (process identifier). It can have 0, 1 or many windows.
A command is what is used to start process(es). It has no direct relation with process, client or window. When a command is executed, it will usually start a process which keeps running until it exits. This however is not always the case as some applications use scripts as command and others use various single-instance mechanisms (usually client/server) and merge with an existing process.
A client corresponds to a window. It is owned by a process. It can have both a parent and one or many children. A client has a class, an instance, a role, and a type. See client.class, client.instance, client.role and client.type for more information about these properties.
Understanding blocking versus asynchronous execution:
Awesome is single threaded, it means only one thing is executed at any time. But Awesome isn’t doomed to be slow. It may not have multiple threads, but it has something called coroutine and also has callbacks. This means things that take time to execute can still do so in the background (using C threads or external process + sockets). When they are done, they can notify the Awesome thread. This works perfectly and avoid blocking Awesome.
If you want to update the text of a wibox.widget.textbox with the output of a shell command, you should use the awful.spawn.easy_async_with_shell command. It is strongly recommanded not to use io.popen is explained in the “Getting a command’s output” section. Asynchronous execution is at first a bit tricky to understand if you never used that before. The example below should demonstrate how it works.
If we do (but really, don’t do that):
-- **NEVER, EVER, DO THIS**: your computer will freeze os.execute("sleep 1; echo foo > /tmp/foo.txt") mylabel.text = io.popen("cat /tmp/foo.txt"):read("*all")
The label will display foo
. But If we do:
-- Don't do this, it wont work. -- Assumes /tmp/foo.txt does not exist awful.spawn.with_shell("sleep 1; echo foo > /tmp/foo.txt") mylabel.text = io.popen("cat /tmp/foo.txt"):read("*all")
Then the label will be empty. awful.spawn and awful.spawn.with_shell
will not block and thus the io.popen will be executed before
sleep 1
finishes. This is why we have async functions to execute shell
commands. There are many variants with difference characteristics and
complexity. awful.spawn.easy_async is the most common as it is good enough
for the general “I want to execute a command and do something with the
output when it finishes”.
-- This is the correct way local command = "sleep 1; echo foo > /tmp/foo.txt" awful.spawn.easy_async_with_shell(command, function() awful.spawn.easy_async_with_shell("cat /tmp/foo.txt", function(out) mylabel.text = out end) end)
In this variant, Awesome will not block. Again, like other spawn, you cannot add code outside of the callback function to use the result of the command. The code will be executed before the command is finished so the result wont yet be available.
Getting a command’s output:
First, do not use io.popen ever. It is synchronous. Synchronous functions block everything until they are done. All visual applications lock (as Awesome no longer responds), you will probably lose some keyboard and mouse events and will have higher latency when playing games. This is also true when reading files synchronously, but this is another topic.
Awesome provides a few ways to get output from commands. One is to use the
Gio
libraries directly. This is usually very complicated, but gives a lot
of control on the command execution.
This modules provides with_line_callback and easy_async for convenience. First, lets add this bash command to rc.lua:
local noisy = [[bash -c ' for I in $(seq 1 5); do date echo err >&2 sleep 2 done ']]
It prints a bunch of junk on the standard output (stdout) and error (stderr) streams. This command would block Awesome for 10 seconds if it were executed synchronously, but will not block it at all using the asynchronous functions.
with_line_callback will execute the callbacks every time a new line is printed by the command:
awful.spawn.with_line_callback(noisy, { stdout = function(line) naughty.notify { text = "LINE:"..line } end, stderr = function(line) naughty.notify { text = "ERR:"..line} end, })
If only the full output is needed, then easy_async is the right choice:
awful.spawn.easy_async(noisy, function(stdout, stderr, reason, exit_code) naughty.notify { text = stdout } end)
Default applications:
If the intent is to open a file/document, then it is recommended to use the
following standard command. The default application will be selected
according to the Shared MIME-info Database
specification. The xdg-utils
package provided by most distributions
includes the xdg-open
command:
awful.spawn({"xdg-open", "/path/to/file"})
Awesome does not manage, modify or otherwise influence the database for default applications. For information about how to do this, consult the ARCH Linux Wiki.
If you wish to change how the default applications behave, then consult the Desktop Entry specification.
Spawning applications with specific properties
The startup notification protocol:
The startup notification protocol is an optional specification implemented by X11 applications to bridge the chain of knowledge between the moment a program is launched to the moment its window (client) is shown. It can be found on the FreeDesktop.org website.
Awesome has support for the various events that are part of the protocol, but
the most useful is the identifier, usually identified by its SNID
acronym in
the documentation. It isn’t usually necessary to even know it exists, as it
is all done automatically. However, if more control is required, the
identifier can be specified by an environment variable called
DESKTOP_STARTUP_ID
. For example, let us consider execution of the following
command:
DESKTOP_STARTUP_ID="something_TIME$(date '+%s')" my_command
This should (if the program correctly implements the protocol) result in
c.startup_id
to at least match something
.
This identifier can then be used in awful.rules to configure the client.
Awesome can automatically set the DESKTOP_STARTUP_ID
variable. This is used
by awful.spawn to specify additional rules for the startup. For example:
awful.spawn("urxvt -e maxima -name CALCULATOR", { floating = true, tag = mouse.screen.selected_tag, placement = awful.placement.bottom_right, })
This can also be used from the command line:
awesome-client 'awful=require("awful");
awful.spawn("urxvt -e maxima -name CALCULATOR", {
floating = true,
tag = mouse.screen.selected_tag,
placement = awful.placement.bottom_right,
})'
This table contains the client properties that are valid when used the
sn_rules
or prop
function argument. They are the same as in awful.rules.
Name | Description |
---|---|
placement | The client default placement on the screen |
honor\_padding | When applying the placement, honor the screen padding |
honor\_workarea | When applying the placement, honor the screen work area |
tag | The client default tag |
tags | The client default tags |
new\_tag | Create a new tag for this client |
switch\_to\_tags | Unselect the current tags and select this client tags |
focus | Define if the client should grab focus by default |
titlebars\_enabled | Should this client have a titlebar by default |
callback | A function to call when this client is ready |
marked | If a client is marked or not |
is\_fixed | Return if a client has a fixed size or not |
immobilized | Is the client immobilized horizontally? |
immobilized | Is the client immobilized vertically? |
floating | The client floating state |
x | The x coordinates |
y | The y coordinates |
width | The width of the client |
height | The height of the client |
dockable | If the client is dockable |
requests\_no\_titlebar | If the client requests not to be decorated with a titlebar |
shape | Set the client shape |
window | The X window id |
name | The client title |
skip\_taskbar | True if the client does not want to be in taskbar |
type | The window type |
class | The client class |
instance | The client instance |
pid | The client PID, if available |
role | The window role, if available |
machine | The machine client is running on |
icon\_name | The client name when iconified |
icon | The client icon as a surface |
icon\_sizes | The available sizes of client icons |
screen | Client screen |
hidden | Define if the client must be hidden, i |
minimized | Define it the client must be iconify, i |
size\_hints\_honor | Honor size hints, e |
border\_width | The client border width |
border\_color | The client border color |
urgent | The client urgent state |
content | A cairo surface for the client window content |
opacity | The client opacity |
ontop | The client is on top of every other windows |
above | The client is above normal windows |
below | The client is below normal windows |
fullscreen | The client is fullscreen or not |
maximized | The client is maximized (horizontally and vertically) or not |
maximized\_horizontal | The client is maximized horizontally or not |
maximized\_vertical | The client is maximized vertically or not |
transient\_for | The client the window is transient for |
group\_window | Window identification unique to a group of windows |
leader\_window | Identification unique to windows spawned by the same command |
size\_hints | A table with size hints of the client |
motif\_wm\_hints | The motif WM hints of the client |
sticky | Set the client sticky, i |
modal | Indicate if the client is modal |
focusable | True if the client can receive the input focus |
shape\_bounding | The client's bounding shape as set by awesome as a (native) cairo surface |
shape\_clip | The client's clip shape as set by awesome as a (native) cairo surface |
shape\_input | The client's input shape as set by awesome as a (native) cairo surface |
client\_shape\_bounding | The client's bounding shape as set by the program as a (native) cairo surface |
client\_shape\_clip | The client's clip shape as set by the program as a (native) cairo surface |
startup\_id | The FreeDesktop StartId |
valid | If the client that this object refers to is still managed by awesome |
first\_tag | The first tag of the client |
Info:
- Copyright: 2008 Julien Danjou,2014 Emmanuel Lepage Vallee
- Author: Julien Danjou <[email protected]>,Emmanuel Lepage Vallee <[email protected]>
Functions
spawn (cmd[, sn_rules=true[, callback]]) | Spawn a program, and optionally apply properties and/or run a callback. |
with_shell (cmd) | Spawn a program using the shell. |
with_line_callback (cmd, callbacks) | Spawn a program and asynchronously capture its output line by line. |
easy_async (cmd, callback) | Asynchronously spawn a program and capture its output. |
easy_async_with_shell (cmd, callback) | Call spawn.easy_async with a shell. |
read_lines (input_stream, line_callback[, done_callback[, close=false]]) | Read lines from a Gio input stream |
once (cmd, rules[, matcher[, unique_id[, callback]]]) | Spawn a command if it has not been spawned before. |
single_instance (cmd, rules[, matcher[, unique_id[, callback]]]) | Spawn a command if an instance is not already running. |
raise_or_spawn (cmd, rules[, matcher[, unique_id[, callback]]]) | Raise a client if it exists or spawn a new one then raise it. |
Functions
Methods- spawn (cmd[, sn_rules=true[, callback]])
-
Spawn a program, and optionally apply properties and/or run a callback.
Applying properties or running a callback requires the program/client to support startup notifications.
See awful.rules.execute for more details about the format of
sn_rules
.- cmd string or table The command.
- sn_rules
table or boolean
A table of properties to be applied
after startup;
false
to disable startup notifications. (default true) - callback function A callback function to be run after startup. (optional)
Returns:
- integer The forked PID.
-
optional string
The startup notification ID, if
sn
is not false, or acallback
is provided.
Or
-
string
Error message.
- with_shell (cmd)
-
Spawn a program using the shell.
This calls
cmd
with$SHELL -c
(via awful.util.shell).- cmd string The command.
- with_line_callback (cmd, callbacks)
-
Spawn a program and asynchronously capture its output line by line.
- cmd string or table The command.
- callbacks Table containing callbacks that should be invoked on
various conditions.
- stdout
function
Function that is called with each
line of output on stdout, e.g.
stdout(line)
. (optional) - stderr
function
Function that is called with each
line of output on stderr, e.g.
stderr(line)
. (optional) - output_done function Function to call when no more output is produced. (optional)
- exit function Function to call when the spawned process exits. This function gets the exit reason and code as its arguments. The reason can be “exit” or “signal”. For “exit”, the second argument is the exit code. For “signal”, the second argument is the signal causing process termination. (optional)
- stdout
function
Function that is called with each
line of output on stdout, e.g.
Returns:
-
Integer
the PID of the forked process.
Or
-
string
Error message.
- easy_async (cmd, callback)
-
Asynchronously spawn a program and capture its output.
(wraps spawn.with_line_callback).
Returns:
-
Integer
the PID of the forked process.
Or
-
string
Error message.
See also:
- easy_async_with_shell (cmd, callback)
-
Call spawn.easy_async with a shell.
This calls
cmd
with$SHELL -c
(via awful.util.shell).- cmd string The command.
- callback Function with the following arguments
Returns:
-
Integer
the PID of the forked process.
Or
-
string
Error message.
See also:
- read_lines (input_stream, line_callback[, done_callback[, close=false]])
-
Read lines from a Gio input stream
- input_stream Gio.InputStream The input stream to read from.
- line_callback
function
Function that is called with each line
read, e.g.
line_callback(line_from_stream)
. - done_callback function Function that is called when the operation finishes (e.g. due to end of file). (optional)
- close boolean Should the stream be closed after end-of-file? (default false)
- once (cmd, rules[, matcher[, unique_id[, callback]]])
-
Spawn a command if it has not been spawned before.
This function tries its best to preserve the state across
awesome.restart()
.By default, when no
unique_id
is specified, this function will generate one by hashing the command and its rules. If you have multiple instance of the same command and rules, you need to specify an UID or only the first one will be executed.The rules are standard awful.rules.
This function depends on the startup notification protocol to be correctly implemented by the command. See client.startup_id for more information. Note that this also wont work with shell or terminal commands.
- cmd string or table The command.
- rules table The properties that need to be applied to the client.
- matcher function A matching function to find the instance among running clients. (optional)
- unique_id string A string to identify the client so it isn’t executed multiple time. (optional)
- callback function A callback function when the client is created. (optional)
See also:
- single_instance (cmd, rules[, matcher[, unique_id[, callback]]])
-
Spawn a command if an instance is not already running.
This is like awful.spawn.once, but will spawn new instances if the previous has finished.
The rules are standard awful.rules.
This function depends on the startup notification protocol to be correctly implemented by the command. See client.startup_id for more information. Note that this also wont work with shell or terminal commands.
Note that multiple instances can still be spawned if the command is called faster than the client has time to start.
- cmd string or table The command.
- rules table The properties that need to be applied to the client.
- matcher function A matching function to find the instance among running clients. (optional)
- unique_id string A string to identify the client so it isn’t executed multiple time. (optional)
- callback function A callback function when the client is created. (optional)
See also:
- raise_or_spawn (cmd, rules[, matcher[, unique_id[, callback]]])
-
Raise a client if it exists or spawn a new one then raise it.
This function depends on the startup notification protocol to be correctly implemented by the command. See client.startup_id for more information. Note that this also wont work with shell or terminal commands.
- cmd string or table The command.
- rules table The properties that need to be applied to the client.
- matcher function A matching function to find the instance among running clients. (optional)
- unique_id string A string to identify the client so it isn’t executed multiple time. (optional)
- callback function A callback function when the client is created. (optional)
Returns:
-
client
The client if it already exists.
See also: