FAQ
General
Why call it Awesome?
The name Awesome comes from the English word awesome often used by the character Barney Stinson from the TV series HIMYM.
Common issues
My screens are not configured correctly
Awesome is a window manager, not a desktop environment. To configure your
screens, the xrandr
tool or various GUI applications exist. For more
information, refer to the
Arch Linux wiki.
There is a noticeable delay with inputs
There are two common causes for this:
The first is a display driver issue where painting on the screen takes long
time. All input events (keyboard and mouse) are processed in the main thread.
The drawing is also locking the main thread to avoid artifacts and race
ccontiditions. If there is a delay with the painting, it will delay the inputs.
The solution to this problem is using a compositing manager such as
compton or the older xcompmgr
. This will
move painting to another process and fully mitigate the issue.
The second one is when using io.popen or other blocking functions in rc.lua
and most commonly manifests itself as occasional freezes instead of a generic delay.
Do not use such functions and prefer awful.spawn.easy_async,
awful.widget.watch or the GIO async API. Even if you think a command is
fast enough and won’t impact the main event loop iteration time, you are wrong.
Every calls to io.open are impacted by the system iowait
queue and can
spend hundreds of milliseconds blocked before being executed. Note that
some common widget or probe libraries such as
Vicious do not follow this
advice currently and are known to cause input lag on some systems (but not all).
In both case, a warning like:
2018-01-23 09:58:48 W: awesome: a_glib_poll:432: Last main loop iteration took 14.416777 seconds! Increasing limit for this warning to that value
will be printed to warn you about the issue.
The applications look ugly
Awesome is a window manager, not a desktop environment. It does not provide a theme daemon. For more information about how to manage the look and feel of applications, refer to the Arch Linux Wiki.
Configuration
How to change the default window management layout?
In the default configuration file one layout is set for all tags, it happens to
be the floating
layout. You can change that by editing your tag creation
loop in the rc.lua:
-- Each screen has its own tag table. awful.tag({ "1", "2", "3", "4", "5", "6", "7", "8", "9" }, s, awful.layout.layouts[1])
Notice that all tags will use the 1st layout from your layouts table, which is defined right before tags are created. Just change the layout number in order to use another window management layout.
How to change the name and layout per tag?
You can modify your tag section, there are many possible implementations, here is a simple one:
At the beginning of rc.lua:
layouts = awful.layout.layouts tags = { names = { "www", "editor", "mail", "im", "rss", 6, 7, "rss", "media"}, layout = { layouts[2], layouts[1], layouts[1], layouts[4], layouts[1], layouts[6], layouts[6], layouts[5], layouts[6] }}
Then later to create tags:
tags[s] = awful.tag(tags.names, s, tags.layout)
How to setup different tags and layouts per screen?
Another demonstration for your tag section:
At the beginning of rc.lua:
layouts = awful.layout.layouts tags = { settings = { { names = { "www", "editor", "mail", "im" }, layout = { layouts[2], layouts[1], layouts[1], layouts[4] } }, { names = { "rss", 6, 7, "media" }, layout = { layouts[3], layouts[2], layouts[2], layouts[5] } }}}
Then later to create tags:
tags[s] = awful.tag(tags.settings[s.index].names, s, tags.settings[s.index].layout)
How to show only non-empty tags?
You can use a filter when creating taglist.
Possible filters:
awful.widget.taglist.filter.all
- default, show all tags in taglistawful.widget.taglist.filter.noempty
- show only non-empty tags in taglist (like dynamic tags)awful.widget.taglist.filter.selected
- show only selected tags in taglist
To show only non-empty tags on taglist:
mytaglist[s] = awful.widget.taglist(s, awful.widget.taglist.filter.noempty, mytaglist.buttons)
How to autostart applications?
The traditional way is to use the ~/.xinitrc
file.
How to lock the screen when I am away?
You can use any screen locking utility: xlock
, xscreensaver
, slock
, kscreenlocker
…
Example key binding for your globalkeys
:
awful.key({ modkey }, "F12", function () awful.spawn{ "xlock" } end)
How to execute a shell command?
If you want to execute a shell command or need to execute a command that uses redirection, pipes and so on, do not use the awful.spawn function but awful.spawn.with_shell. Here is an example:
awful.key({ modkey }, "F10", function () awful.spawn.with_shell("cal -m | xmessage -timeout 10 -file -") end)
On zsh, any changes to $PATH you do in ~/.zshrc
will not be picked up (because
this is only run for interactive shells). Use ~/.zshenv
instead to make
additions to the path you want to use in Awesome.
How to remove gaps between windows?
You can add size_hints_honor = false
to the properties
section in your
awful.rules.rules table in your rc.lua. It will match and apply this rule
to all clients.
See the mailing list archive for more info about what size hints are.
This might cause flickering with some non-ICCCM conforming applications (e.g. Lilyterm) which try to override the size that the window manager assigned them.
How to add an application switcher?
You can use the Clients Menu as an application switcher. By default it will open
if you right-click on your taskbar, but you may also bind it to a key
combination. Here is an example, toggled by “Alt + Esc”, that you can add to
your globalkeys
:
awful.key({ "Mod1" }, "Escape", function () -- If you want to always position the menu on the same place set coordinates awful.menu.menu_keys.down = { "Down", "Alt_L" } awful.menu.clients({theme = { width = 250 }}, { keygrabber=true, coords={x=525, y=330} }) end),
How to control titlebars?
To disable titlebars on all clients remove the titlebars_enabled=true
from the
awful.rules.rules table in your config. If you want a titlebar only on
certain clients, you can use awful.rules to set this property only for certain
clients.
How to toggle titlebar visibility?
You can use a clientkeys
binding.:
awful.key({ modkey, "Shift" }, "t", awful.titlebar.toggle),
How to toggle wibox visibility?
Add the following key binding to your globalkeys
:
awful.key({ modkey }, "b", function () mouse.screen.mywibox.visible = not mouse.screen.mywibox.visible end),
How to toggle clients floating state?
The default rc.lua already has a key binding for this, it is “Mod4 + Control + Space”. You can easily change it to something easier like “Mod4 + f” or “Mod4 + Shift + f”.
awful.key({ modkey, "Shift" }, "f", awful.client.floating.toggle ),
Why some floating clients can not be tiled?
If some of your applications (i.e. Firefox, Opera…) are floating but you can’t tile them, and they behave weird (can not be tagged, are always on top…) do not panic. They are merely maximized from your last window manager, or from their last invocation. The default key binding to toggle maximized state is “Mod4 + m”.
You can ensure no application ever starts maximized in the first rule of your awful.rules.rules table, which applies to all clients, by adding:
-- Search for this rule, keys = clientkeys, -- add the following two: maximized_vertical = false, maximized_horizontal = false,
How to move and resize floaters with the keyboard?
You can use the client:relative_move function. The following clientkeys
example will move floaters with “Mod4 + Arrow keys” and resize them with “Mod4 +
PgUP/DN” keys:
awful.key({ modkey }, "Next", function (c) c:relative_move( 20, 20, -40, -40) end), awful.key({ modkey }, "Prior", function (c) c:relative_move(-20, -20, 40, 40) end), awful.key({ modkey }, "Down", function (c) c:relative_move( 0, 20, 0, 0) end), awful.key({ modkey }, "Up", function (c) c:relative_move( 0, -20, 0, 0) end), awful.key({ modkey }, "Left", function (c) c:relative_move(-20, 0, 0, 0) end), awful.key({ modkey }, "Right", function (c) c:relative_move( 20, 0, 0, 0) end),
How to resize tiled clients?
You can use the awful.tag.incmwfact
function to resize master clients and
awful.client.incwfact
function to resize slave clients. The following
globalkeys
example demonstrates this:
awful.key({ modkey }, "l", function () awful.tag.incmwfact( 0.05) end), awful.key({ modkey }, "h", function () awful.tag.incmwfact(-0.05) end), awful.key({ modkey, "Shift" }, "l", function () awful.client.incwfact(-0.05) end), awful.key({ modkey, "Shift" }, "h", function () awful.client.incwfact( 0.05) end),
How to change Awesome configuration while it’s running?
You can modify rc.lua, but you have to restart Awesome for changes to take effect. The default keybinding for restarting Awesome is “Mod4 + Control + r”.
How to find window’s class and other identifiers?
You can use the xprop
utility, you are interested in WM_CLASS
and WM_NAME
from its output:
$ xprop WM_CLASS WM_NAME
When the cursor changes to “+” click on the client of interest. From the terminal output you can use the following to match clients in Awesome:
WM_CLASS(STRING) = "smplayer", "Smplayer" | | | |--- class | |--- instance WM_NAME(STRING) = "SMPlayer" | |--- name
You can use the above identifiers (instance, class and name) in your awful.rules.rules table to do matching, tagging and other client manipulation. See the next FAQ answer for some examples.
How to start clients on specific tags and others as floating?
You can add matching rules to your awful.rules.rules table. The default rc.lua already has several examples, but some more can be found in the documentation.
How to start clients as slave windows instead of master?
You can set windows to open as slave windows by setting rule to match all clients:
-- Start windows as slave
{ rule = { }, properties = { }, callback = awful.client.setslave }
How to use a keycode in a keybinding?
You can use the format #XYZ
for keycodes in your bindings. The following
example shows a mapped multimedia/extra key, that’s why the modifier is not
present (but it could be):
awful.key({}, "#160", function () awful.spawn("kscreenlocker --forcelock") end),
How to add a keyboard layout switcher?
The wibox.widget.keyboardlayout
is a widget that shows the current keyboard
layout and allows to change it by clicking on it.
How to make windows spawn under the mouse cursor?
In the default awful.rules-rule, the following placement is specified:
placement = awful.placement.no_overlap+awful.placement.no_offscreen
You can prepend awful.placement.under_mouse to this:
placement = awful.placement.under_mouse+awful.placement.no_overlap+awful.placement.no_offscreen
How to switch to a specific layout in a keybinding?
You can call the awful.layout.set()
function, here’s an example:
awful.key({ modkey }, "q", function () awful.layout.set(awful.layout.suit.tile) end),
Why are new clients urgent by default?
You can change this by redefining awful.ewmh.activate©
in your rc.lua. If
you don’t want new clients to be urgent by default put this in your rc.lua:
client.disconnect_signal("request::activate", awful.ewmh.activate) function awful.ewmh.activate(c) if c:isvisible() then client.focus = c c:raise() end end client.connect_signal("request::activate", awful.ewmh.activate)
Usage
How to use this thing?
Default binding to open a terminal is “Mod4 + Enter” (where Mod4 is usually the “Windows” key). You can also click on the desktop background with the right button, to open the Awesome menu.
From there you can proceed to open man awesome
which has a good guide,
including the list of default keybindings.
Layouts
With the default config, you can cycle through window layouts by pressing “mod4+space” (“mod4+shift+space” to go back) or clicking the layout button in the upper right corner of the screen.
How to restart or quit Awesome?
You can use the keybinding “Mod4+Ctrl+r” or by selecting restart in the menu.
You could call awesome.restart either from the Lua prompt widget, or via
awesome-client
:
$ awesome-client 'awesome.restart()'
You can also send the SIGHUP
signal to the Awesome process. Find the PID using
ps
, pgrep
or use pkill
:
$ pkill -HUP awesome
You can quit Awesome by using “Mod4+Shift+q” keybinding or by selecting quit in
the menu. You could call awesome.quit either from the Lua prompt widget,
or by passing it to awesome-client
.
$ echo 'awesome.quit()' | awesome-client
You can also send the SIGINT
signal to the Awesome process. Find the PID using ps
, pgrep
or use pkill
:
$ pkill -INT awesome
Why Awesome doesn’t use my own brand new config?
If Awesome cannot find $XDG_CONFIG_HOME/awesome/rc.lua
, or fails to load it,
it falls back to using /etc/xdg/awesome/rc.lua
(you haven’t edited it, I hope,
have you?). Even if awesome –check
hasn’t reported any error, it only means
that your rc.lua is syntactically correct, but absence of runtime errors is
not guaranteed. Moreover, Awesome could apply half of your config then encounter
an error and load stock one, and that could lead to bizarre result, like two
sets of tags. See the next entry on how to find out where the problem lurks.
Where are logs, error messages or something?
When hacking your own configuration, something inevitably would go wrong.
Awesome prints error messages to its stderr
stream. When run with usual $
startx
, it’d be printed right in tty. If you use something more complicated
(some kind of DM, like kdm or gdm), stderr is usually redirected somewhere else.
To see where, run the following command:
$ ls -l /proc/$(pidof awesome)/fd/2
There’s handy way to run Awesome and redirect both its standard output and error streams to files:
exec /usr/bin/awesome >> ~/.cache/awesome/stdout 2>> ~/.cache/awesome/stderr
If you put it into .xinitrc
(for startx
) or ~/.xsession
, you’ll be able to
watch (with tail -f
) everything right from Awesome.
Why does Mod4 “swallow” succeeding key presses?
On some systems xkb by default maps the left windows key to “Multi_key” (at
least in us
and de
layouts). Multi_key is an xkb feature which may be used
to access uncommon symbols by pressing Multi_key and then (consecutively) two
“normal” keys. The solution is to remap your windows key to mod4 and remove the
Multi_key mapping. This can be done by including “altwin(left_meta_win)” in the
xkb keyboard description xkb_symbols line.
#!/bin/bash xkbcomp - $DISPLAY<<EOF xkb_keymap { xkb_keycodes { include "evdev+aliases(qwertz)"}; xkb_types { include "complete"}; xkb_compat { include "complete"}; xkb_symbols { include "pc+de(nodeadkeys)+inet(evdev)+group(alt_shift_toggle)+level3(ralt_switch)+altwin(left_meta_win)+capslock(escape)" }; xkb_geometry { include "pc(pc104)"}; }; EOF
I upgraded from Awesome 3 to Awesome 4 and multiscreen broke. Why is that?
Awesome 4.0+ support dynamic screen plugging and unplugging without restarting.
This avoids losing your tags, layout and focus history. Olders rc.lua were not
designed to support such changes and assumed Awesome would restart. To add
multi-screen support to existing configs, see how
awful.screen.connect_for_each_screen
is used in the new rc.lua or rebuild
your config on a newer revision of rc.lua.
Can I have a client or the system tray on multiple screens at once?
No. This is an X11 limitation and there is no sane way to work around it.
Can a client be tagged on different screens at once?
While it is not impossible to partially implement support for this, many Awesome components frequently query the client’s screen. Since a client can only be in one screen at once, this will cause side effects. So by default Awesome avoids, but does not prevent, having clients in multiple tags that are not on the same screen.
Can a tag be on multiple screens?
No. See the previous two questions. However, it is possible to swap tags across
screens using t:swap(t2)
(assuming t
and t2
are valid tag objects).
This can be used to emulate a tag being on multiple screens. Note that this will break support for multi-tagged clients. For this reason it isn’t implemented by default.
Development
How to report bugs?
First, test the development version to check if your bug is still there. If the bug is an unexpected behavior, please explain what you expected instead. If the bug is a segmentation fault, please include a full backtrace (use gdb).
In any case, please try to explain how to reproduce it.
Please report any issues you may find on our bugtracker.
Do you accept patches and enhancements?
Yes, we do. You can submit pull requests on the github repository. Please read the contributing guide for any coding, documentation or patch guidelines.