Class button

awesome button API

Furthermore to the classes described here, one can also use signals as described in signals.

Some signal names are starting with a dot. These dots are artefacts from the documentation generation, you get the real signal name by removing the starting dot.

Info:

Signals

press When bound mouse button + modifiers are pressed.
property::button When property changes.
property::modifiers When property changes.
release When bound mouse button + modifiers are pressed.

Tables

button.button Button object.

Methods

button:instances () Get the number of instances.
button:set_index_miss_handler (cb) Set a __index metamethod for all button instances.
button:set_newindex_miss_handler (cb) Set a __newindex metamethod for all button instances.
button:disconnect_signal (name, func) Disconnect from a signal.
button:emit_signal (name, ...) Emit a signal.
button:connect_signal (name, func) Connect to a signal.


Signals

press
When bound mouse button + modifiers are pressed.

Arguments:

  • ... One or more arguments are possible
property::button
When property changes.
property::modifiers
When property changes.
release
When bound mouse button + modifiers are pressed.

Arguments:

  • ... One or more arguments are possible

Tables

button.button
Button object.

Fields:

  • button int The mouse button number, or 0 for any button.
  • modifiers table The modifier key table that should be pressed while the button is pressed.

Methods

button:instances ()
Get the number of instances.

Returns:

    int The number of button objects alive.
button:set_index_miss_handler (cb)
Set a __index metamethod for all button instances.
  • cb function The meta-method
button:set_newindex_miss_handler (cb)
Set a __newindex metamethod for all button instances.
  • cb function The meta-method
button:disconnect_signal (name, func)
Disconnect from a signal.
  • name string The name of the signal.
  • func function The callback that should be disconnected.
button:emit_signal (name, ...)
Emit a signal.
  • name string The name of the signal.
  • ... Extra arguments for the callback functions. Each connected function receives the object as first argument and then any extra arguments that are given to emit_signal().
button:connect_signal (name, func)
Connect to a signal.
  • name string The name of the signal.
  • func function The callback to call when the signal is emitted.
generated by LDoc 1.4.6 Last updated 2022-09-28 18:14:15